May 22, 2008, 10:02 PM // 22:02
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#62
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by la_cabra_de_vida
DA should stay 2 second activation. I dont know how a 1 sec cast, unstrippable aegis is "dissapointing" to you.
In other news, [life sheath] so much potential, wasted.
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How many area's in PvE do you care about interrupts and enchant strips in? 2? Not to mention if the AI is locked on to your character and has an interrupt ready you pretty much get interrupted whether the cast is 3/4ths second or 5 seconds. AI sees an interruptable skill, AI will interrupt it
[Ritual Lord] Still sucks because spirits suck. Far too much energy and the spirits still have their health nerfed. GO GO [Displacement], an aegis which lasts a grand total of 4 hits, ohh and it costs more and takes longer to cast. [Union] costs 15 energy and takes a 5 second cast to prevent as much damage as a two casts of [Orison of Healing]. Yes, its WORSE then spamming orison. [Shelter] is the only defensive spirit that has a hope of being useful, but it still sucks with Ritual Lord because you aren't going to have energy to cast a 25e skill two times in a battle while casting your other spirits. Even if you did, thats using 50 energy to put a party wide [protective spirit] that lasts around 8 hits, but for 50 energy a monk could have just cast protective spirit 5 times on the majority of the party and had the effect for most of the battle.
Last edited by The Meth; May 22, 2008 at 10:05 PM // 22:05..
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